Power Streak ([info]powerstreak) wrote,
@ 2007-08-20 02:27:00
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Jurassic Park: Trespasser
I just finished Jurassic Park: Trespasser, released for the PC in 1998.

That game is both broken and amazing. It's hilarious with it's bugs, yet thanks to a fan patch it's entirely playable now (with some patience). It's fascinating to see the seriously advanced ideas they had and how they tried to implement them.

When it lines up right you can see the brilliant potential it has; the Physics system, the use of IK handles for animation, the AI enemies, the double narration from both the main character and Hammond (wonderfully acted by Richard Attenborough, he's a stunning actor), the setting.

The most astounding part is the occasional real world logic that game uses. It has a system where the main character's arm is actually a part of the world and manipulated by the player. You use it to hold your guns, pick up objects, throw things and generally interact with the world. When it comes to situations like, say, knocking a crate off of a high ledge instead of any complex puzzle you can just pick up a rock or piece of wood off the floor and throw it up there. Run out of ammo? Throw the gun at the Raptor, or pistol whip it, or pick up a plank to smack it with. It uses the same kind of systems that only came into play recently with Half Life 2, granted they aren't nearly as refined or polished, but they do work for the most part.

The story is less about the main character as she searches for a way off the island, but more about what happened on Site B, from the beginning of Hammond's dream till the bitter end. It's a great technique used and still works today.

It's a mess of a game fraught with overambitious ideas they tried before the technology was there to support them, mostly because it was made to tie in with the second film. I loved playing it, I really did, as both a game and an interesting look at the ideas possible.

I think that were it made today, as everything it tried is possible now, it could be one of the best PC games ever made.

For more information on what it tried check out these:

Wiki: http://en.wikipedia.org/wiki/Jurassic_Park:_Trespasser
Original, long trailer: http://www.youtube.com/watch?v=rW-7uatehx4
The active community: http://trescom.3dactionplanet.gamespy.com/
DEMO: http://www.download.com/Trespasser-demo/3000-7563_4-898932.html



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[info]j4m573r
2007-08-20 02:18 am UTC (link)
Trespasser was seriously way ahead of its time it's just a shame it was really buggy and it wasn't all very cohesive. Props to them though for even attempting to make the thing.

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[info]powerstreak
2007-08-20 02:38 am UTC (link)
Aye, I'm glad they tried but I wish someone else would now. One of the things it does get right though at the moment is hilarious bugs.

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[info]noukon
2007-08-20 06:09 am UTC (link)
I've been looking at videos for that and Postal 2.

As amusing as these games are, it's really nice to see that kind of emergent gameplay finally being done true justice lately.

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[info]powerstreak
2007-08-20 01:42 pm UTC (link)
That's the strangest part, especially about Postal 2. It's near universally known as a terrible game and in many ways it is: the maps are badly designed and crap to look at, the "story" is complete arse and the jokes lack taste, tact or subtlety and finally the game is bugged and has awful loading times.

But beyond this there are great pieces, the way that NPCs will act without you prompting is fantastic. Things escalate in ways you don't think about, one character can bump into another, who then pulls a gun and sends the street into a panic, some people run away, others pull out weapons, stray bullets bring more people into the fight, the police attempt to stop it but fail, someone throws a grenade and blows up a parked car which lands on the local marching band. Meanwhile you've been in a store buying a donut and come out to find a huge trail of destruction.

Your own actions cause similar things, and oddly the police in there work slightly more realistically than in both [Vanilla] Oblivion and the GTA series. There aren't many games were you can cause a riot by setting fire to an elephant and riding it around firing a shotgun into a crowd.

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